Articles

The quiet art of one-thumb games
April 17, 2026 · Lukas Bergström

The best mobile controls disappear. Here's what separates the good schemes from the frustrating ones.

designcontrolsmobile
What our numbers actually mean
April 3, 2026 · Lukas Bergström

A 4.2 and a 4.6 aren't a math test. Here's how we think about ratings.

editorialratingsbehind-the-scenes
Why we keep chasing tiny studios
June 17, 2026 · Lukas Bergström

The smallest teams are still making the strangest, most personal games on your phone.

indiestudiosopinion